The developers of Arkanoid DS utilized both of the Nintendo DS’ screens to play the game. The power-ups do all sorts of weird and wonderful things to your paddle like making it magnetic so that the balls stick to it, but they may also increase the number of balls on the screen. To activate the power-up, you will need to catch it before it disappears into the abyss below should the ball drop into this void then you lose a life. Occasionally power-ups will fall down after a particular block has been destroyed. Once the ball hits the paddle, it will make its journey back up the screen to break even more blocks until you've cleared the entire display. Eventually the ball will fall back down and it is your task to bounce it back up again. The main objective in Arkanoid DS is to use a paddle to bounce a ball upwards to break blocks at the top of the screen. Now it's the turn of the DS and this time around the developer has added touch-screen controls, hoping to bring the old fashioned game back to its former glory on a modern platform. Despite this shameless copying, Arkanoid became quite a hit and Taito duly ported the concept to pretty much every home format you could mention. When Arkanoid was originally released, it was essentially a clone of the Atari classic Breakout. Last modified April 19th, 2023.Released simultaneously with another Taito revival, Space Invaders Extreme, Arkanoid DS is an attempt at trying to breathe life into an old arcade classic. TRS-80 CoCo, Thomson TO, Atari 8-bit added by Kabushi.Īpple II, Atari ST, Amstrad CPC, Commodore 64, NES added by Servo.Īpple IIgs, Macintosh added by Игги Друге.Īdditional contributors: PCGamer77, Alaka, Martin Smith, LepricahnsGold, Aaron A., Cantillon, Patrick Bregger, Grandy02, piltdown_man, 1xWertzui, Malte Mundt, FatherJack. Know about this game? Add your expertise to help preserve this entry in video game history! The Arkanoid coin-op entry at the Killer List of Videogames. Resources and information about Arkanoid. August 2001 (Issue 100) - #57 in the Top 100 Games of All Time poll.November 1997 (Issue 100) - ranked #41 (Best 100 Games of All Time) (NES version).March 1994 (Issue 42) – Heaven: Music of the Gods.July 1993 (Issue 34) - Modern Classics: Oddities.December 1993 (Issue 13) – #96 “Readers' Top 100”* Commodore Format.Arkanoid is part of the 84-in-1 game set. In the 1990's a series of ARGO TV system console variants were produced each containing multiple games. The game can also be played with the regular Nintendo controllers, but it is much harder this way since the paddle can't be moved as fast as with the spinner controller. The NES version of Arkanoid includes its own controller in the package (a smaller version of the spinner used in the arcade version). Arkanoid was honoured with a high resolution title picture (based on artwork for the SNES title Arkanoid Doh it again) in a special C64 graphics format called NUFLI, along with a new C64 SID interpretation of the Arkanoid title theme. In 2018, Arkanoid was selected as one of the biggest classics on the Commodore 64 by the creators of the C64 graphics collection Game Art Beyond. Taito won the lawsuit and so Firebird and Lynnesoft lost the rights to complete and release the game. Atari looked like they were going to win so Firebird approached them with the game and Atari agreed. At the time Atari were suing Taito about how the game was a rip-off of Breakout. Firebird Versionįirebird Software were producing a C64 conversion of the game by Lynnsoft. Martin Galway used the same music that he composed for the ZX Spectrum version of Cobra, but slightly polished it in on the C64. The Commodore 64 port of the game features an exclusive title soundtrack, with crude digitized beat sounds that play simultaneously with the tune. The Arcade version of Arkanoid appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott. The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.īy the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen.
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